Tuesday, July 29, 2014



 It's never too late to go back and fix a few things.

DemoReel_edit_05














adjusting some things in my demo reel before I squeeze in some new work.
Click the hyperlink above the image. oops

Luce Steps Render



A stairway I modeled for the Waterfall house by John Luce Construction. My friend at KG stone designed the pattern and needed a scale 3d model with quarter inch joints to see how it all fit together.



Saturday, September 22, 2012

Venice Scene _3d modeling in maya, 3ds max, textured using Z-brush Photoshop,and a bit of crazybump. almost satisfied, I need more grime.

Saturday, May 26, 2012

my latest model is an exterior scene of Venice, Italy. I am working from photos I found online and other reference for textures. So far the textures are non existent and the lighting is simple for my taste. I should be finished by tomorrow evening.

Monday, May 14, 2012



A roughly assembled scene with all my new rocks and such.

Saturday, May 12, 2012



A rock modeled in Z-Brush retopologized, textured, generated normal maps, and then I exported the low poly mesh into maya and built a shader based on the maps I created using Z-Brush and Photoshop. This mesh has a poly count of about 300, I intend to work that down to 100 or so to optimize this rock for an exterior scene I am working on currently.