Saturday, September 22, 2012

Venice Scene _3d modeling in maya, 3ds max, textured using Z-brush Photoshop,and a bit of crazybump. almost satisfied, I need more grime.

Saturday, May 26, 2012

my latest model is an exterior scene of Venice, Italy. I am working from photos I found online and other reference for textures. So far the textures are non existent and the lighting is simple for my taste. I should be finished by tomorrow evening.

Monday, May 14, 2012

A roughly assembled scene with all my new rocks and such.

Saturday, May 12, 2012

A rock modeled in Z-Brush retopologized, textured, generated normal maps, and then I exported the low poly mesh into maya and built a shader based on the maps I created using Z-Brush and Photoshop. This mesh has a poly count of about 300, I intend to work that down to 100 or so to optimize this rock for an exterior scene I am working on currently.

Wednesday, May 9, 2012

A rough model of my old bedroom that I found and began fixing up. More interior mental ray i know, i ll slap myself next time because I am moving my focus to exterior modeling and textures for now.