my latest model is an exterior scene of Venice, Italy. I am working from photos I found online and other reference for textures. So far the textures are non existent and the lighting is simple for my taste. I should be finished by tomorrow evening.
A rock modeled in Z-Brush retopologized, textured, generated normal maps, and then I exported the low poly mesh into maya and built a shader based on the maps I created using Z-Brush and Photoshop. This mesh has a poly count of about 300, I intend to work that down to 100 or so to optimize this rock for an exterior scene I am working on currently.